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Old Dec 05, 2005, 04:17 PM // 16:17   #21
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Quote:
Originally Posted by chippxero
I have never used devine boon personally as i've never needed it.

I farm SF with the same group of people mostof the time and no one dies, obviously with a random PUG anything can happen so mending gives you that extra time when you get a fool running out of range.
Mending on a non-solo monk is the worst skill in the world....well besides Watchful Spirit.
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Old Dec 05, 2005, 04:27 PM // 16:27   #22
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Originally Posted by Maxiemonster
So you have mending on 4 people inside Sorrow's Furnace?
My thoughts exactly; what is his group setup? Assuming you use a gear/keg/Ural tank, you'd only ever need it on one person. If you wanted to use Mending, anyway.
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Old Dec 05, 2005, 04:59 PM // 16:59   #23
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Don't normally do the gear/keg trick as it causes extreme bordem for the warrior it might be farming but trying to keep some fun in is a good idea.

As i say it works for group's i've been in

I have done the keg trick before and mending and watchful spirit(from healer) on a tank with life barrier and vital blessing(from protector) works well for a +6 regen with extra health while only taking 50% damage. leaves very little healing to be done.
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Old Dec 05, 2005, 05:56 PM // 17:56   #24
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In other words, your group sucks because the Warrior is bored..? Hey, if you say so, but it's not a good idea, the keg/gear/Ural trick makes it possible to 5-man this, I can barely imagine a Monk without any regen still does this without letting anyone die..

And mending isn't that needed. Dwayna's Kiss heals for 250-300 Health (2x Essence Bond + Life Bond + Life Barrier + Life Attunment), what else do you need?
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Old Dec 05, 2005, 06:21 PM // 18:21   #25
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I don't know where you got the 'my group sucks from'.

As i say it works for me, thats the whole point of all the skills there are different ways to take a situation.
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Old Dec 05, 2005, 10:00 PM // 22:00   #26
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Quote:
Originally Posted by Maxiemonster
And mending isn't that needed. Dwayna's Kiss heals for 250-300 Health (2x Essence Bond + Life Bond + Life Barrier + Life Attunment), what else do you need?
Exactly .

Mending is only good on runners (wamos) in certain areas and some invinci-monk farming builds, everywhere else it's vastly inferior to many other skills because +3 HP regen will not save anyone when they get targeted, unless they receive some healing.

I sometimes farm SF as barrier monk, and use life attunement as cover enchantment on the gear tank too - it makes the healer monk happy when his every Kiss heals for insane amounts .
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Old Dec 06, 2005, 02:17 AM // 02:17   #27
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to be honest, healing monks as the sole monk in 4v4 teams are pretty much the most inefficient type of monk to be. it's better to negate damage or mitigate it than it is to try to reactively mend it. most of the spells are relatively slow to cast (while one second may seem fast, it is really pretty easy to interrupt them, especially with 1/4 second cast interrupts). for this reason, i would really recommend getting away from the healing mindset and using prot/boon.

it is popular in 4v4 for a reason, that reason being it is pretty much the best all around build in terms of durability and ability to keep the red in your team's bars. since it is enchantment heavy, it is the perfect build to maximize the use of purity. i see healing monks carry purity sometimes as the solo monk in the 4v4 team and i just have to wonder about their ability to think.

the reason prot/boon/oob (or some mesmer tricks) is so powerful is because of its ability to shed hexes while keeping healing power and protection power at a solid level (while keeping energy management, which is probably one of the most, if not THE most important thing as a monk). there is a lame, newbish monk build that makes use of prot and uses the glyph of renewal(e)/divine spirit/kinetic armor build to be well protected and have pretty insane energy management, but any enchantment removal will hose the build entirely. in addition, its ability to deal with hexes is basically nonexistant since you can't use purity in the build for very obvious reasons.

this is what i use in 4v4 CA/TA:

15 df, 11 prot, 10 blood (can switch df and prot around if you prefer, i like bigger heals)

rof - guardian - boon - mend ailment - holy veil - purity - prot spirit - oob

very standard and uninspired, but basically, you have nice condition removal, great self-hex removal and the ability to remove a few hexes from your other teammates while at the same time keeping your energy management and other healing/prot staples. holy veil or prot spirit can be replaced with a rez and shielding hands if that is your cup of tea, but i am personally very fond of prot spirit since it is still possible to set up a spike in 4v4 and if covered correctly, it will be your only way to survive it. in addition, shielding hands is really only effective against rangers, and only for 11ish seconds, so i'd rather leave it out. having rez is nice, but the problem 4v4 monks (solo monks) deal with that 8v8 monks don't have to as much is being forced to "do it all." there just aren't enough skill slots available and i think that that last slot could be better put to use preventing your teammate from dying rather than rezzing them (esp since there should be 3 others who should be able to do the same).

try it out sometime...i like healing, but prot is just so much more effective in 4v4. there really is no contest. not only can you protect (no pun intended) yourself better, you can do the same for your teammates. this is an ability that no healing build can afford (since all the best heals are target other except for touch...gg).

p.s. carry sig dev is just asking to get owned. 2 second cast for ~100 hp? give me a break. that's just ranger/disrupting chop bait.

p.p.s. carry a blood staff, not a prot staff. prot spells recharge very fast and you want to be able to spam OOB as much as possible. you could carry both, but there are 2 things to consider: a) there is a delay between switching that can equal your death and b) you should be hiding a large chunk of energy in the other slot anyway.

Last edited by Penguins Can Fly; Dec 06, 2005 at 02:26 AM // 02:26..
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Old Dec 06, 2005, 05:37 AM // 05:37   #28
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LOL I use the exact same build except I tend to take Signet of Devotion over Holy Veil. The only downside to protection is Degen, the signet helps a bit.
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Old Dec 07, 2005, 07:31 PM // 19:31   #29
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Protection is blegh!
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Old Dec 15, 2005, 04:05 PM // 16:05   #30
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Maxiemonster, do you think that using a Fleshweaver (as a substitute to your recommendation of using Gordac's Needle + The Rockmolder) (edit: would) work just as well?

For one, it would offset the low health brought on by -150hp from the superior healing/divine favor runes and bring it up to 440hp. And it also has the 20% fast recharge...

Last edited by koneko; Dec 15, 2005 at 04:21 PM // 16:21..
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Old Dec 15, 2005, 04:13 PM // 16:13   #31
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I'd rather have 40% recharge If I really want to get rid of the low Health, I would just exchange one of the superiors for a minor, though, I still like it this way
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Old Dec 15, 2005, 05:13 PM // 17:13   #32
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Quote:
Originally Posted by chippxero
Don't normally do the gear/keg trick as it causes extreme bordem for the warrior it might be farming but trying to keep some fun in is a good idea.

As i say it works for group's i've been in

I have done the keg trick before and mending and watchful spirit(from healer) on a tank with life barrier and vital blessing(from protector) works well for a +6 regen with extra health while only taking 50% damage. leaves very little healing to be done.
If you don't want your gear/keg holder to be bored, take a ranger to hold the gear/keg for you. Rangers can still do a lot of stuff while holding the gear/keg and in stances 99% of the time. Makes the monk's job much easier and your gear/keg holder can do some damage too.

go to this thread (toward the end, or search wawawa64's comment on ranger as the gear/keg stance tank) if you want to know what I mean:

http://www.guildwarsguru.com/forum/s...t=68020&page=2
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Old Dec 16, 2005, 02:11 PM // 14:11   #33
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Quote:
Originally Posted by Maxiemonster
I'd rather have 40% recharge If I really want to get rid of the low Health, I would just exchange one of the superiors for a minor, though, I still like it this way
I always thought that 20% <--> 20% didn't stack and that it was more like 32%. *shrug*

I bought myself a 20/20 Rockmolder and I'm going to give this a build a try I can see a problem with energy management when using The Rockmolder (even with a +12 offhand and OoB I still tend to run out of energy)...
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Old Dec 17, 2005, 03:45 PM // 15:45   #34
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Nvm.....

Last edited by jtchans; Dec 17, 2005 at 04:26 PM // 16:26..
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